Tele-Arena

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Welcome to Tele-Arena. Tele-arena is basically a role playing swords & sorcery type adventure game similar to many popular games such as Dungeons & Dragons(tm), etc. It is a land where players and monsters battle for treasure and glory. When you first enter the game you will be asked two questions. The first is which race you would like to be. The second is which class you would like to be. Race refers to your physical appearance and characteristics. Some races are better suited to certain classes than others. The races currently common in the world of Tele-Arena are Elves, Dwarves, Gnomes, Humans, Goblins, and Half-ogres. Elves are lithe and intelligent and excel in spellcraft. Dwarves are tough and strong and are skilled in physical combat. Gnomes are quite agile and much heartier than elves, and do almost equally well as spellcasters or rogues. Humans are the 'normal' average that all other races are compared to and are equally suited for any class. Goblins are cunning and agile creatures who are shunned by most other races. They make very skillful rogues. Half-ogres are the toughest, and most durable of the races. They are usually the offspring of renegade ogres and their unwilling human captives. What they lack in intelligence, they make up for with brute strength. Class refers to your profession or calling in life. The current classes available are Warrior, Sorceror, Acolyte, Rogue, Hunter, Druid, Archer, and Necrolyte. Warriors rely on sheer muscle to defeat their enemies. They also get the best choice of armor and weapons.

The KEEP BBS has customized Tele-arena with new and different challenges and entirely new areas in the game not found anywhere else. AND we are online and running a current game as you read this. WHAT ARE YOU WAITING FOR? Click here to play now!

Warriors are physically the toughest class of character, and may use any armor or weapon, except for projectile weapons.
Sorcerors may cast powerful offensive and utility spells, but may only wear robes and wield a staff.
Acolytes are fairly adept at physical combat, and they may cast curative and healing spells. Acolytes may wield only bludgeoning weapons
Rogues are better at physical combat than sorcerors, but not as capable as acolytes or warriors. They may wear unrestrictive armors and wield staves and one-handed blades. Rogues also have a number of special abilities, such as the ability to rob other characters, avoid traps, or pick locks.
Hunters are as adept at physical combat as are warriors, but may only wear unrestrictive armors and get a slightly more limited selection of weapons. They too have special abilities which include tracking, hunting for food, and taming wild creatures.
Druids get the same choice of weapons that acolytes do, and may wear robes or a leather cuirass. They may also cast an ssortment of elemental spells.
guardblue21.jpg (22939 bytes) Archers are as adept at physical combat as are warriors, but may only wear unrestrictive armors and wield a selection of projectile weapons.
Necrolytes practice the darkest forms of magick. They get the same choices of armor and weapons as do sorcerors, but gain power more rapidly. They are not very skilled at physical combat.

There are also six basic statistics dealing with the physical and mental characteristics of your character. There are two mental and four physical characteristics. These are intellect, knowledge, physique, stamina, agility, and charisma. Intellect deals with how smart or intelligent your character is. Knowledge has to do with how wise or knowledgable your character is. Physique is used to describe your character's strength and physical build.
Stamina tells how healthy your character is as well as how much endurance he/she has. Agility is used to describe your character's dexterity or physical coordination. Charisma deals with your character's physical appearance as well as how influential they are.
There are two other statistics that you will have to keep track of in order to survive. These are vitality and health. Vitality describes how much physical punishment your character can take before death occurs. This damage may be inflicted upon you by the weapons or spells of other players or by the many monsters that wander the land. If your vitality reaches zero, you die. Health describes your current state of health including whether or not you're poisoned, hungry, thirsty, or just healthy.

Want more info? Maps? Spell lists? <CLICK on the dragon >

Play Tele-arena now!

To Play Tele-arena you need a
Telnet client or you can use our
Java client to the right. If your computer
doesn't support Java, use telnet.exe or
another Telnet application.

JAVA Telnet Client

Connect with your installed TELNET CLIENT

Download a telnet client

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